Skip to content
Vision Wager World

The Iconic Game Turns 20 – The Plastic Guitar That United the Gap Between Music Fans

Marking 20 years after Guitar Hero hit the market across the Atlantic, offering everyday gamers the means to become rock legends. Figuratively speaking, though you'd be hard-pressed convincing anyone who's nailed the epic four-minute guitar solo before an enthusiastic crowd of friends.

Created by Harmonix, the game gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to the music. Each riff mimicked particular chords, producing the sensation of an authentic performance.

Harmonix had already tried its hand in the music genre before partnering with RedOctane, later acquired by Activision during the mid-2000s. Collaboratively, they established the groundwork for a surprising massively profitable franchise which made a remarkable impact on numerous of the artists featured, introducing classic groups to millions of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles of licensing the recordings – despite the fact the first two games mostly used cover versions.

“We rerecorded every song since the dollar figure prohibitive,” he explains. “Even with the publishing rights by themselves, it proved extremely difficult. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. But once the game became a hit, and record sales and radio play were going up, all artists desired to be in.”

He adds: “Among the remarkable aspects was how many parents reached out and thanked us for introducing their children to the music they loved. It became a multigenerational thing.”

Timeless Music Gains Younger Fans

Northern Irish group one featured act included their track on the 2008 game Guitar Hero World Tour. Guitarist the artist remembers how the series revived classic rock to the forefront: “The game provided a bigger, younger audience. Typically this had been seen as outdated material, but then once it got included in the title and teenagers discovered it, abruptly it was cool. This validated the genre, eliminating the outdated tag. It provided all our music renewed popularity.”

In 2008, the Answer’s debut album was still unreleased stateside, so Guitar Hero was a key medium of discovery for the group during their US tour opening for the rock giants. “Their crew were playing the song on the tour bus, and some of them knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles Enduring Impact

Rock’s biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around their music collections and related stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the group more money than any of their studio albums. It sold more than half a million copies upon release, while demand for their songs rose of up to 40% during an era when the music business faced decline.

The series still motivates nimble-fingered fanaticism within the community. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – an infamously tough power-metal song popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical mechanics and extensive personalization features. This track is challenging enough on the hardest setting, not to mention performed at double speed and without missing every one of its near 4,000 notes. They claimed requiring nine months of practice.

“The game is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to use actual weapons and enlist,” notes musician Herman Li.

DragonForce previously completed a profitable run before Through the Fire and Flames was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember our distributors informing us that our records were moving like crazy,” he says. “Popularity surged when we next toured, and we were playing right ahead of top acts on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it risked overshadow all other the band has done. Last year, the track featured in promotional material for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” he admits. “Should you just hear one DragonForce song, that's fine – everyone’s got a unique musical journey and I’m glad we’ve been part of people’s lives”.

The Lasting Impact of a Plastic Guitar

Top-tier marketing, be it for automobiles, clothes or video games, extends beyond mere transactions – it inspires a longing. Was the game able to harness this? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star in the spotlight. From day one, the creators felt that there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to do it”.

Most installments came out in just a five-year period from 2005 to 2010, including spin-offs such as the DJ version, including a turntable controller, and Band Hero. After that, corporate focus in plastic instruments waned, except for a brief comeback in 2015.

Games like Clone Hero and Fortnite Festival have maintained the community active, with set to be something from the original publisher in development. Recently formed developers has entered work on their first music game. The initial creators are participating in advisory roles. Is the world prepared to welcome a new entry following the classic?

“We thought such titles could be similar to sports games where you can releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, thus I remain optimistic. It's entirely possible for it to continue with new generations.”

Written by

Luis Mendoza

A former oddsmaker turned betting analyst, Marcus specializes in statistical modeling and risk assessment for professional sports.

Vision Wager World

Type to search articles.